ESPORTS

Esports pushes the limit of live production technology, creating highly immersive events that engage audiences in ways that go beyond tradition sports. With player feeds and cameras, observer cameras, announcers, and analysts, all feeding into a multiple cascaded production systems, large esports tournament production rivals the complexities of major traditional sporting event production while adding a new set of challenges. 

While some esports production is done using more traditional systems, others are leaning heavily on the cloud and remote distributed or at-home production teams. The scale of these systems ranges from small matches to major tournaments, requiring extreme agility and adaptability in system design as well as very low latency, streaming formats and the ability to support at-home team members. Esports systems designers need to create solutions that spans these requirements and delivers consistent results for all events and implementations.

Imagine if you could deploy a single tool for monitoring that

– Scales to match your workflow and the mission at hand with optimized sizing
– Provides a cost structure that matches the immediate production requirements
– Works anywhere you need it to run: on-premises, OB and remote operations and cloud
– Is a true software-only solution that didn’t require proprietary hardware
– Supports all of the common and even less-common formats needed in esports
– Operates with ultra-low latency, enabling live esports production even in cascaded production designs
– Can be integrated directly into your operator’s desktops and workflow tools, enabling and remote workers and at-home production operators while streamlining their environment

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The TAG MCM-9000 is ideal for esports live production monitoring and multiviewer applications as well as engineering signal management and analysis
– A single software-only solution for the entire workflow, from live production through delivery and OTT monitoring that supports for all of the common formats at each stage of the workflow
– Scales from a handful of inputs for small matches to hundreds per node for tournaments, with the ability to cluster nodes to create mammoth sized systems for the largest events
– Runs on COTS hardware, VMs and cloud and any mix of these
– Ultra-low latency enables live production operations without impairment
– Unrestricted outputs allows individual mosaics for each remote operator
– Highly flexible CAPEX and OPEX “Zer0-Friction” agile licensing and pricing structure that supports true consumption-based pricing and discounts as well as blended models to minimize costs
– Full API integration with documentation and sample code to embed into operator applications, desktops and dashboards.

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Report- Achieving Low Latency in 100% Software IP for Live Production

Learn how fully software-based solution running on COTS hardware can help you take best advantage of SMTPE ST 2110 and your IP infrastructure. In this report you’ll find topics like: the characteristics of SMPTE ST 2110 that challenge COTS hardware,  the three key challenges to implementing ST 2110 in software, the ways software solutions are overcoming these challenges

Key Challenges

  • Complexity of live events with multi-layer production and low-latency
  • Multiple live production models with different topologies and size
  • Cost management to match cost with event size and complexity
  • Remote operations with streamlined operator desktop and workflows

Key Solutions

  • Latency as low as 1.5 frames in uncompressed
  • Add independent and adaptable monitoring for each user tailored to their needs
  • Scale your system and deploy any way you want to match the different needs of each event
  • Create your own blend of CAPEX and multiple OPEX models to minimize costs, maximize flexibility, and match costs to event complexity and consumption
  • Build highly tailored operator workstations with integrated monitoring and user controls

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